From Scribby Owl, 11 Years ago, written in C#.
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  1. USTRUCT()
  2. struct FEnemySpawn {
  3.         GENERATED_USTRUCT_BODY()
  4.  
  5.         UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Spawn)
  6.         ACagedDoor* SpawnToTrigger;
  7. };