From Vincent Mahnke, 11 Years ago, written in C++.
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  1. PS_OUTPUT psMain(VS_OUTPUT input) {
  2.   PS_OUTPUT vOut;
  3.   vOut.vColor = _TintColor;
  4.   float4 c = tex2D(_DiffuseMap, input.vTexCoord);
  5.   vOut.vColor = c;
  6.   return vOut;
  7. };