void ABelovedPlayerController::LineTrace()
{
// get camera position and rotation
this->GetPlayerViewPoint(this->cameraPos, this->cameraRot);
// set up information for the linetrace
const FVector StartPosTrace = cameraPos;
const FVector EndPosTrace = StartPosTrace + (cameraRot.Vector() * traceLength); // start + direction * lenght
// perform linetracing to get hit information
FHitResult hitResult(ForceInit);
GetWorld()->LineTraceSingle(hitResult, StartPosTrace, EndPosTrace, ECC_Camera, this->traceParams);
// cast of the object in hitResult to an IInteractable and store it, if cast is successful
ABelovedPictureFrame* const pEOObject = Cast<ABelovedPictureFrame>(hitResult.GetActor());
if (pEOObject)
{
pInteractObject = pEOObject;
GEngine->AddOnScreenDebugMessage(0, 2, FColor::Green, "Interactable Object Found!");
}
else
pInteractObject = NULL;
}
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